Rules of Gioul

Vasilis@ismartsolutions
120 Posts
#1 · May 17, 2019, 7:29 am
Quote from Vasilis on May 17, 2019, 7:29 amIn the Gioul game the checkers are positioned and moved like the Blockgammon game, but there are two important changes:
- Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.
- If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so
In the Gioul game the checkers are positioned and moved like the Blockgammon game, but there are two important changes:
- Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.
- If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so
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