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Rules of Gioul

In the Gioul game the checkers are positioned and moved like the Blockgammon game, but there are two important changes:

  • Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.
  • If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.

Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so