The iTavli has the following games:
The Modern Backgammon game is the same with the Backgammon game, but now there is a doubling cube. This cube determines the points that a player will win when the game is over. Initially, the doubling cube is at the center of the board. When a players decides to use it, then that player offers to double its value before rolling the dice (i.e., 1,2,4,8,16,32,64). If the opponent accepts the offer, the value is doubled and it is placed on his/her side. The opponent controls it, and only (s)he can offer to double it again. If a user refuses the request to double the value of the cube, the game is immediately ended, and winner is the opponent.
When a game ends, the winner gets as many points as the cube indicates. If instead, the opponent has not been able to collect a checker, the player gets twice as many points as the cube indicates.
Finally, when the game starts, a player sets the match points, i.e. the winning score, and you keep playing the game until one of the players reaches that score. Note, that because of the cube, a game could end in just one turn.
Please, visit the Rules of Backgammon for instructions on how to play the Backgammon game
Please, visit the Rules of Blockgammon for instructions on how to play the Blockgammon game
Please, visit the Rules of Narde for instructions on how to play the Narde game
Acey Deucey (American)
In the Acey Deucey game, the game is started with no checkers on the board. You enter a checker by placing it on a point in the opponent’s home board according to the rolled dice. Once a checker is inside the board, you may move that checker or enter a new one. Like in the Backgammon game, if a single checker is hit, is removed from the board, and you can not move any other checker until that checker is again inside. If you roll acey-deucey (1-2), you play that roll, you play any double. and then you roll again. If you roll 1-2, but you can not play it or you can not play the doubles, you lose your turn. Winner is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so.
Acey Deucey (European)
The European version has the same rules with the American version, but there are two important changes:
- If you roll doubles, you will also play the compliment of that roll, and then you roll again. Compliments are the doubles which sum to 7, e.g. 4-4 and 3-3 or 5-5 and 2-2, etc. If you can not play all the doubles or the compliment of those, you lose your turn.
- Once all chips are in the collecting area, you collect only those that are on the point that corresponds to the rolled dice
Gul bara is a simplified version of the Narde game, since it does not have the restrictions on checker movement that the Narde game has. Also, in Gul bara, after the 3rd roll, if a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn.
In the Gioul game the checkers are positioned and moved like the Blockgammon game, but there are two important changes:
- Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.
- If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so.
The Moultezim game is similar to the Narde game, when it comes to the checkers layout and the checkers movement. But in contrast to the Narde game, in the Moultezim game you can not occupy more than four spaces in your opponent\’s base area. You can occupy as many spaces you like in your home base area. Finally, you need to take the first checker to your opponent\’s base area before you can move the other checkers.
The Nacgkammon game has exactly the same rules with the Backgammon game. The only difference is that the checkers are positioned differently.
In the Tawla 31 game the checkers are moved counter-clockwise like they do in the Narde game. You can not land on a space that even has a single non-friendly checker, and the first checker has to go to the home base area of your opponent before you can move the other checkers.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so. That player earns points equal to the sum of the opponent checkers that are not collected. You continue playing this game until one of the players has a score of 31.