The iTavli has the following games:
Modern Backgammon
The Modern Backgammon game is the same with the Backgammon game, but now there is a doubling cube. This cube determines the points that a player will win when the game is over. Initially, the doubling cube is at the center of the board. When a players decides to use it, then that player offers to double its value before rolling the dice (i.e., 1,2,4,8,16,32,64). If the opponent accepts the offer, the value is doubled and it is placed on his/her side. The opponent controls it, and only (s)he can offer to double it again. If a user refuses the request to double the value of the cube, the game is immediately ended, and winner is the opponent.
When a game ends, the winner gets as many points as the cube indicates. If instead, the opponent has not been able to collect a checker, the player gets twice as many points as the cube indicates.
Finally, when the game starts, a player sets the match points, i.e. the winning score, and you keep playing the game until one of the players reaches that score. Note, that because of the cube, a game could end in just one turn.
Backgammon
Please, visit the Rules of Backgammon for instructions on how to play the Backgammon game
Blockgammon
Please, visit the Rules of Blockgammon for instructions on how to play the Blockgammon game
Narde – Fevga
Please, visit the Rules of Narde – Fevga for instructions on how to play the Narde – Fevga game
Russian Narde
Please, visit the Rules of Russian Narde for instructions on how to play the Russian Narde game
Acey-Deucey (American)
Please, visit the Rules of Acey-Deucey (section American) for instructions on how to play this game
Acey-Deucey (European)
Please, visit the Rules of Acey-Deucey (section European) for instructions on how to play this game
Gul bara
Gul bara is a simplified version of the Narde game, since it does not have the restrictions on checker movement that the Narde game has. Also, in Gul bara, after the 3rd roll, if a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn.
Gioul
In the Gioul game the checkers are positioned and moved like the Blockgammon game, but there are two important changes:
- Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.
- If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6. If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so.
Moultezim
The Moultezim game is similar to the Narde game, when it comes to the checkers layout and the checkers movement. But in contrast to the Narde game, in the Moultezim game you can not occupy more than four spaces in your opponent\’s base area. You can occupy as many spaces you like in your home base area. Finally, you need to take the first checker to your opponent\’s base area before you can move the other checkers.
Nackgammon
The Nackgammon game has exactly the same rules with the Backgammon game. The only difference is that the checkers are positioned differently.
Tawla 31
In the Tawla 31 game the checkers are moved counter-clockwise like they do in the Narde game. You can not land on a space that even has a single non-friendly checker, and the first checker has to go to the home base area of your opponent before you can move the other checkers.
Winner of the round is the person who manages to move all the checkers in the collecting area, and collect them before his/her opponent does so. That player earns points equal to the sum of the opponent checkers that are not collected. You continue playing this game until one of the players has a score of 31.
LongGammon
The LongGammon game has exactly the same rules with the Backgammon game. The only difference is that the checkers are positioned differently.
Plakoto Express
In the Plakoto Express game the checkers are positioned and moved like the Plakoto – Blockgammon game, but there are two important differences:
- If a player rolls doubles then those are played in the normal way and then every succeeding doubles is rolled up to and includes 6-6.
- If the player can not play a double, looses the remainder of his/her turn, and the opponent plays those before his/her turn.
Khacapuri
In the Khacapuri or Gruzia Backgammon game the checkers move counter-clockwise. Your checkers may land on open or friendly occupied space. You can not land on a space that even has a single non-friendly checker.