In the Acey-Deucey (or Acey-Ducey) game the checkers are initially off the board. As you see in the screenshot, they are in the side rack.
Movement of the checkers
Your first move is to put a checker on the board. For that you roll the dice and you then drag a checker to the point that you want it to be in. Note, that in the Acey-Deucey game you start from the top left – right corner, according to the selected configuration, left or right (like you do in the Backgammon game).
Once you have a checker in the board you can move that checker or you can add move checkers in the board (until we add all 15 of them). You move the checkers according to the rules of Backgammon game, but, things get interesting when you roll acey-duecey (1 – 2). There are two versions of the Acey-Deucey game, and different rules apply when you roll 1 – 2:
- You play 1 – 2 like any other roll
- Select any doubles you like (e.g. 1 – 1, 2 – 2 … 6 – 6), and play it
- Roll again the dice. If you roll 1 – 2 repeat these steps
If you can not move the checkers when you roll 1 – 2 or you can not move them when you selected the doubles, you lose your turn. This means that you do not roll again the dice.
This version has the same rules with the American version, but with two important change:
- If you roll doubles, you will also play the compliment of that roll, and then you roll again. Compliments are the doubles which sum to 7, e.g. 4 – 4 and 3 – 3 or 5 – 5 and 2 – 2 or 6 – 6 and 1 – 1.
- Once all chips are in the inner Table, you bear off only those that are on the point that corresponds to the rolled dice.
As with the American version, if you can not play the doubles or the compliment of them, you lose your turn.