Rules of Blockgammon

As with the Backgammon game, the checkers can be laid out in the left or right configuration.

iTavli: Blockgammon left configuration
iTavli: Blockgammon left configuration
iTavli: Blockgammon right configuration
iTavli: Blockgammon right configuration

In contrast to the Backgammon game, however, you start the game with the checkers in front of you. Thus, in the left configuration, you move counter – clockwise, and your opponent moves clockwise. Reversely, in the right configuration, you move clockwise, and your opponent counter – clockwise.

Movement of the checkers

You roll the dice to determine how many spaces one or more checkers will move. In addition to the most important rule, blockgammon has these rules:

  • You may hit (or pin) your opponent’s single checker. If you do hit, that checker is trapped, and the opponent can no longer move it.
  • You can place as many checkers as you like on a trapped checker.

Note that if a checker is trapped in the Ιnner Τable, that checker can not be bear off. Thus, if you roll the dice, and a move would have been to bear that trapped checker off or move that checker, you lose your turn. For example, consider the following arrangement: You have checkers in points 1, 2, and 4, and the checker in the point 4 is trapped. Then, if you roll 2 – 5, you bear the checker from point 2 off, and you end your turn. If instead you had rolled 3 and 5, you lose your turn.