As with the Backgammon game, the checkers can be laid out in the left or right configuration.
In contrast to the Backgammon game, however, you start the game with the checkers in front of you. Thus, in the left configuration, you move counter – clockwise, and your opponent moves clockwise. Reversely, in the right configuration, you move clockwise, and your opponent counter – clockwise.
Movement of the checkers
You roll the dice to determine how many spaces one or more checkers will move. In addition to the most important rule, blockgammon has these rules:
- You may hit (or block) your opponent’s single checker. If you do hit your opponent’s single checker, your opponent can not move that checker.
- You can place as many checkers as you like on a blocked checker.
Note that if a checker is blocked in the collecting area, that checker can not be collected. Thus, if you roll the dice, and a move would have been to collect that blocked checker or move that checker, you lose your turn. For example, if you have checkers in triangle 1,2, and 4, and the checker in the 4th triangle is blocked. Then, if you roll 2 and 5. You collect the checker from the 2nd triangle, and you end your turn. If instead you had rolled 3 and 5, you lose your turn.