The Narde – Fevga game has only one configuration, the left.
In the Narde – Fevga game, you start from the top right corner, and you move counter – clockwise.
Movement of the checkers
You roll the dice to determine how many spaces one or more checkers will move. In addition to the most important rule, Narde – Fevga has these rules:
- You are not allowed to hit your opponent’s single checker, and you may move checker(s) to open or friendly occupied spaces.
- When the game starts, you need to move one checker to your opponent’s base area, before you can move the other checkers.
- You can not block all 6 spaces in your base area!
- If your opponent can not move any checker (not because he/she can not roll the right dice, but because his/her checkers are blocked), you need to move one checker to allow him/her to move his/her checkers.