As with the Narde – Fevga game, the Russian Narde game has only one configuration.
In the Russian Narde game, you start from the top right corner, and you move counter – clockwise.
Movement of the checkers
You roll the dice to determine how many spaces one or more checkers will move. In addition to the most important rule, Russian Narde has these rules:
- You are not allowed to hit your opponent’s single checker, and you may move checker(s) to open or friendly occupied spaces.
- If your opponent can not move any checker (not because he/she can not roll the right dice, but because his/her checkers are blocked), you need to move one checker to allow him/her to move his/her checkers.
- You are not allowed to move more than one checkers from the point 1 in each turn, but:
- In the first turn you can move two checkers
- In the first turn you have to move two checkers if you roll 3 – 3, 4 – 4 or 6 – 6.